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About Colby

I am a Gameplay & Systems Designer with a particular love for designing for high action and combat heavy genres, horror games, and simple systems that produce complex gameplay. 

I believe that there's something supernatural about the feelings that games instill within us that no other medium can capture in the same way. As such, without knowing it, I've been working at becoming a game designer for most of my life. From an incredibly young age, games and their mechanics have been a lens which I use to interact with and understand the world through. After becoming enamored with the combat system in Super Mario RPG, and the exploration in The Legend of Zelda: Ocarina of Time, I began to scribble concepts for weapon stats, puzzles, movement mechanics, and game worlds in the margins of notebooks, and I truly haven't ever stopped since. Without access to formal development education, but a burning desire to see these concepts realized on a screen, I began to teach myself programming and the rudimentary use of game engines throughout middle and high school, leading me to pursue a BFA in Game Design & Interactive Technologies. Now, equipped with a greater understanding of design theory and tricks, I continue my attempts to craft systems and mechanics that illicit the same unexplainable, otherworldly feelings of adventure that instilled my love for games and set me down this road.

A few of the games that I consider to be the biggest inspirations for my work are Super Mario 64, Silent Hill 2, Overwatch, Yakuza 0, Final Fantasy VII, and Fire Emblem Awakening.

I am proud to say that absolutely no generative AI is consulted nor utilized in any part of my design or development process!

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